![]() You can never be sure that your sniper rifle will hit the target at a point blank range, nor any of the other guns for that matter. Simply just try to find a way that seems fast and repeat till the random numbers go your way. Since this game is so random as I just described, making up any precise speedrunning strategies is just a waste of time. As a side effect they managed to create a game where skill only play a minor role in your success, luck is responsible for about 90% of it. In short, this is a total failure in game design. no wait, they failed horribly with everything in the game. I think they tried (judging by the result they didn't even try) to make a realistic shooter game, but they failed horribly with everything except. This game is cheating so hard against the player it's not even funny. Sometimes it even seems like the enemies have some sort of bullet dodge ability, and some sort of speedhack which let them move around at 150km/h when they're crouching, come on give me a break. On top of that you have to add the cheat like behavior of the NPCs, they play like they have wallhack and aimbot, completely unaffected by smoke and stun grenades (sometimes you can actually make them work) and not to mention that the game change grenade timers on-the-fly in their favor. It seems that (broken) pseudo-random number generators control everything in this game, from how many shots you will hit till how many times you will magically get stuck in the textures, and of course everything in between those two, like if the enemies will have red hearts on their underwear or pink leather string. What Raven did to the Quake 3 engine when they created this game is scarier than underwear worn for 3 weeks in a row. what is there to say about this game? For starters, this game just sucks and it is probably one of the most buggy and random games ever created. The following people had one hand or another in getting this run done. This is because I encountered some problems with the sound after a hardware change, which forced me to change the sound output for the game to something less complex.īefore I go on my "this game sucks donkey balls" rambling I would like to hand out a few thanks, in no particular order. Also, from part 40 and on the sound is a little different from earlier segments. The only reason there are LQ and MQ XviD versions is because Radix still requires them. Tip for the viewer: DivX/XviD can't cope with the detail levels and high motion of this game so I can't recommend anyone to watch them. Available in six versions: low/normal quality DivX, and normal/high/insane/low quality H.264 MPEG-4. It seems the developer did everything they could to make this game overly difficult, but not in a fair way.Speed run of Soldier of Fortune 2: Double Helix on Soldier of Fortune (hardest) difficulty in 62 segments, completed on May 1 2007. And if you wait too long and get killed, then you have to repeat difficult parts over and over again. If you use your saves too early, you have to repeat difficult parts of the level over and over again. And the 3-saves that you are given for each level seem like an artificial way to prolong the game because you never quite know when to save. And he shouldn't be able to shoot you from long distances with the accuracy of a sniper with his machine gun. And if you are crawling along in dense blizzard conditions with poor visiblity, the enemy soldier shouldn't be able to see you when you can't see him. Worse yet, he shouldn't be able to throw a grenade over the wall and have it land right at your feet.and grenades should bounce, not stick where they land. An enemy soldier should not be able to hear you crawling stealthily along the ground while he is standing on the other side of a stone wall. ![]() An enemy soldier should not be able to hear you crawling stealthily along A decent game but very frustrating due to the decidedly unfair AI. A decent game but very frustrating due to the decidedly unfair AI.
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